Tag Archives: Esports

Episode 149 (Part 1): All About Tech and the e, as in eSports

Join the Crew host Corey Moss, Tim Van Woeart and Spence Graham as they welcome their guests:

Meg Sciarini – AV Systems Engineer at Apple

Tyler Wells – Distribution Sales Manager at Mimo Monitors

Ryan Hallisey – Owner at Priority Vape (Warwick, NY)

On this extended length The AV Life podcast, we begin with the first e – eSports. So to start, we’re Kym and Maura-less. After some of the usual Crew banter – like Tim and Spence where have you been? (Spence talks about some of the DSF activities, Tim talks about attending the AV/IT Summit) – introducing the guests of course, and one of them just happens to be stationed in a Starbucks.

Discussed on this podcast part one, eSports is a huge topic in the AV industry, especially over the last year. Meg begins this conversation talking about working with an Overwatch League ambassador, and talks about the tech involved as well. Corey talks about the fact that eSports is considered a sport, as well as the real opportunity now for the AV industry. Tyler talks about ESPN hosting eSports competitions, and how the sport is packing arenas. He talks about the sport’s profile, and the upcoming Olympics in 2024. Are eSports players athletes? All talk about that too. There’s monetization and culture discussion as well.

Tim talks about colleges and universities and how students will be looking for those institutions which are outfitted for eSports. Tim also talks about this at Rutgers. Ryan, who is not in the AV industry and was mainly brought in for the second part of the podcast, talks about a new eSports arena being built in Philadelphia – he also talks about Blizzard (video game publisher) Overwatch (game), Dota2 (the most played game on Steam), and eSports athlete Tyler “Ninja” Blevins. He talks about Fortnite’s gaming model which has changed the face of gaming and eSports He also has a concern about those who are gamers and “practicing.”

Again more talk about the AV industry and the expansive, exponential growth, bringing major opportunities for work, which Corey refers to as a “trickle down” effect. Meg talks about a hotel in Vegas which put in an eSports arena. She talks about the immersive experience, and how it will affect graphics and streaming as well. Ryan asks Meg about eSports having a big impact for the push to technology innovation for better audio and video. Tim talks about gaming stations, and the quality of video and audio output and Corey gets in the discussion here too. Tyler adds about opportunities for PC companies that have lost market share here (Dell for one) to manufacture higher end PC’s, screens and more. Corey talks about the integrators’ opportunities for global integrations. He also talks about his experience at E3 in the 90’s.

Two articles covered on part one:

The Rise of Esports — a Gamer’s Perspective

Teens rule at $30 million Fortnite World Cup, game gets a Season 10 teaser

Teens are beginning to rule this sport – and teens are the focus of part two as well.

Enjoy Part 1 – Part 2 (e-cigarettes) coming next week.

Episode 112: Play the Game – A Discussion of Video Gaming and Esports

Join the Crew host Kym Frank and Corey Moss as they welcome their guests:

Talking gaming:
John Vielee – Lead Animator at Wise Web Connections, LLC dba WisEngineering
Russ Crespolini – Award-winning journalist, educator

Talking Esports:
John Greene – Vice President of Sales and Marketing at New Era Technology

Kym Frank hosts this excellent discussion with good friends John Vielee and Russ Crespolini who are the gamers (she’s a gamer too), and with John Greene who is one of the voices in the industry concerning Esports.

Esports (also known as electronic sports, e-sports, or eSports) is a form of competition using video games. Most commonly, esports takes the form of organized, multiplayer video game competitions, particularly between professional players and teams. Although organized online and offline competitions have long been a part of video game culture, these were largely between amateurs until the late 2000s, when participation by professional gamers and spectatorship in these events through live streaming saw a large surge in popularity. By the 2010s, esports was a significant factor in the video game industry, with many game developers actively designing toward a professional esports subculture.

There’s discussion of gaming systems that Kym, John V. and Russ are using along with “the glitch” that befalls John V at times. They also talk about VR gaming.

John G. talks about Esports, and how the company was approached by a local university to install an Esports facility. He talks about the technology, the competition (they’re called Esports athletes) and the market – including major opportunities.

Kym asks about the games they play in Esports, John G. talks about games and hardware that they use, Russ and John V. also add to the discussion. John G. talks about the experience of watching Esports competition. Corey talks about Esports by the numbers.

John also refers to the residential market here too, and Kym talks about how her office is a gaming environment.

There’s also discussion of Gamergate, controversy which stemmed from a harassment campaign. Corey introduces an article ‘Record number’ of girls engaged with esports. Kym also talks about mobile gaming, and how women are dominating that space.*

Kym and the guests talk about about gaming hardware as a smart hub (and drops another good friend’s name). She also brings up an interesting conversation about monetizing billboards and advertising in video games. There may be some trash talk here too (and giant panda heads)…

John G. finishes the episode talking about Esports in 2019, industry and opportunities.

Sit back, plug in and listen to an excellent conversation on gaming and Esports as we live…

The AV Life.

* See The Biggest Mobile Gaming Consumers In 2018 (And Beyond) Are Women